

Additionally, most bosses have different stages, which completely changes their attack patterns and movement. Later levels can be difficult due to the number of enemies and tight map layout. Vaunt is a powerful defensive ability that can be used many times, cooperative players can revive teammates and players can choose between different difficulty modes for each level. However, that's not to say Jamestown is easy. Jamestown is a fantastic entry into the bullet hell genre because the player has so many options. Players also have the option to Vaunt a second time, but the shield is smaller and immediately cuts off the score multiplier. While this primarily serves as a defensive option, activating Vaunt also provides a score multiplier, which can be extended by picking up more ducats. Vaunt is obtained by collecting a certain amount of ducats from defeated enemies. Each ship also comes equipped with a "Vaunt" ability, which creates a protective shield that protects the player from bullets for a few seconds. Players pick from eight different ships (even more in the + version) and fly off to battle against Space Spanish Conquistadors in the 17th century.Įach ship has a different shot and special attack, which offers players different ways to approach levels. Jamestown: Legend of the Lost Colony is a relatively straightforward entry into the bullet hell subgenre. Related: Street Fighter V: Champion Edition Gets New Characters, Stages and More Jamestown: Legend of the Lost Colony Here are four bullet hell games that will test reaction time, hand-eye coordination and strength of will. While some may accuse such players of being masochists, the sense of accomplishment that comes with victory is immense. Each death provides insight on how to approach certain enemies or certain patterns in the bullets, allowing players to get further in the level.

Make no mistake, players will die playing these types of games, but with every death comes knowledge. Sure, the spectacle of bullets can be arranged to look beautiful, but if players so much as take their focus off the bullets for a second, they're toast. Instead of leisurely dodging a couple bullets and returning fire, players are now forced to dodge and weave between bullets without a single pixel of error.

In bullet hell games, the main framework of a shoot 'em up is still in place, but the incoming fire directed at the player is multiplied by hundreds. Following a popularity boom in the '80s and '90s, developers decided to go a step further and introduced the "bullet hell" subgenre. In these games, players control a single ship and face off against a large number of enemies. Players need to shoot down enemy ships and dodge incoming enemy fire, making the gameplay simple, yet addicting. When someone mentions "shoot 'em up" games, classics like Space Invaders or Asteroids come to mind.
